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The tale of the pinball wizard
The tale of the pinball wizard












the tale of the pinball wizard

Before the till, a girl with a claim slip under the name Sophie requests a music box set to have been repaired by today. Ross sneaks into the back room, and unveils the new pinball machine, a heart-shaped contraption illustrated with fairy tale characters. If Ross abides by the no-touching rules, he'll get the job.

the tale of the pinball wizard

Ross asks permission to hold the fort: what if a customer comes by? Mr Olson gruffly relents. Mr Olson prepares to close for a late lunch. It's not to be touched: this rare model is in repair. Ross follows him into the backroom, and spies, beneath a sheet, what appears to be a new pinball machine. At work on repairing a music box, Mr Olson isn't sure. Ross gives him the slip, and hides behind, displayed in a glass cabinet, a rather splendid set of water guns.Īt the mechanical emporium, he asks Mr Olson to reconsider hiring him. From the second floor railing, a security guard takes interest. An elderly woman tries to wrestle it from him. On his way through the shopping mall, Ross Campbell takes a coin from the water fountain. What, he ponders, if there was no reset button? What if the game were more than just digital images? What if the contest meant life or death? Submitted for the approval of the Midnight Society, he calls his story "The Tale of the Pinball Wizard." Kiki raves of the precarious challenges to be faced in a video game, and demands a go.

the tale of the pinball wizard

On his Game Boy, David nears victory - until Eric accidentally presses the "reset" button. "Shouldn't play the game, boy, unless you know the rules."














The tale of the pinball wizard